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This is a fictional but realistic report for Ashfall Protocol, a co-op extraction roguelite pitch deck from Night Signal Games. It shows the level of scoring, investor objections, and rewrite guidance customers get in the premium report.

Hook: Four-player smugglers raid a collapsing sky-city, escape with forbidden artifacts, and turn each run into permanent faction control.

Deck Roast Report

The game fantasy is hot. The investor case still needs oxygen.

Ashfall Protocol sells a sharp co-op fantasy and a memorable visual identity, but the deck still makes investors guess at the market wedge, traction proof, and exactly what the $750K unlocks. It feels fundable after one more rewrite cycle, not as-is.

Overall Grade

B

Roast Type

Full Roast

Investor Verdict

B

This deck is pitching with heat, but not always with proof.

The report below is built from your uploaded PDF's extracted text. The Art / Visuals section only judges what the deck actually described in text, not unseen image quality.

Red Flags

The ask slide names a $750K round but never ties it to milestone math.Competitive positioning hand-waves away Deep Rock Galactic and Dark and Darker instead of showing a real wedge.The traction slide leans on target wishlists and community goals more than live proof.

Missing Sections

No major sections appear missing from the extracted text.

Rewrite Priorities

Priority 1
Rebuild the opening three slides around one claim: why extraction tension plus 20-minute co-op runs is a publisher-sized opportunity right now.
Priority 2
Replace the fuzzy raise slide with a milestone ladder showing what ships at $750K, what slips without it, and what KPI proves the round worked.
Priority 3
Turn the comp slide into a market map that shows where Ashfall Protocol wins on session length, co-op chaos, and replayable progression.

Section Scores

The deck, one investor objection at a time

Section

Problem / Opportunity

7
score

Verdict

The pain is credible, but the timing argument lands late.

You frame the appetite for replayable co-op well, but the investor only understands the category gap after reading too much setup. The opportunity needs to be obvious by slide two, not discovered in the appendix voice-over.

Rewrite Fix

Open with the gap in one sentence: players want extraction stakes without 40-minute punishment loops, and current hits do not serve that audience cleanly.

Section

Game Concept

8
score

Verdict

This is the strongest slide family in the deck.

The core loop is easy to picture, the faction-control meta gives runs consequence, and the artifact risk-reward hook feels commercially legible. This section makes the game sound like a real product instead of a mood board.

Rewrite Fix

Keep the loop diagram, but shorten the copy and add one explicit line on why squads come back after the first five runs.

Section

Market Size

5
score

Verdict

You gesture at a market instead of proving one.

The slide cites big survival and extraction genre numbers, but it never narrows to the actual spenders you plan to win. Publishers are left wondering whether this is a broad PC pitch or a niche Discord-native product.

Rewrite Fix

Swap the giant TAM bullets for a focused bottom-up view using comparable wishlist velocity, conversion benchmarks, and likely launch pricing.

Section

Target Audience

6
score

Verdict

The audience exists, but it is still too vibes-heavy.

You know the player psychographic, but the slide treats them like a creative persona instead of a buying segment. Investors need evidence of where these players gather, how they discover games, and what they already buy.

Rewrite Fix

Anchor the audience slide around three signals: current genre spend, creator ecosystems, and communities that already over-index on co-op progression games.

Section

Business Model

6
score

Verdict

The monetization plan is sane, but under-modeled.

Premium pricing plus cosmetic live ops is believable, yet the deck never shows expected ARPU ranges or why cosmetics fit the fiction. Right now the model sounds acceptable, not inevitable.

Rewrite Fix

Add a short pricing table that pairs launch price, DLC cadence, and cosmetic assumptions with one realistic revenue scenario.

Section

Team

7
score

Verdict

The team looks capable, but the slide buries its best credentials.

The founders have shipped on recognizable co-op and systems-driven titles, which is exactly what de-risks this genre bet. The problem is that those credits sit in paragraph text instead of doing sales work.

Rewrite Fix

Lead the slide with shipped titles, role ownership, and one sentence on why this specific team is unfairly suited to build this game.

Section

Traction

4
score

Verdict

This is the shakiest proof slide in the deck.

A closed-playtest waitlist and creator interest are useful signals, but they are not enough on their own to justify urgency. The deck needs harder proof that players return, evangelize, or meaningfully convert after seeing the prototype.

Rewrite Fix

Replace aspiration metrics with hard evidence: current playtest retention, Discord actives, wishlist adds from demo beats, and creator clips that drove measurable traffic.

Section

Competition

3
score

Verdict

The comp slide is where investor trust dips fastest.

You list comps, but the comparisons feel defensive rather than analytical. If you cannot explain precisely why a player or publisher picks Ashfall Protocol over existing hits, the market story collapses.

Rewrite Fix

Use a simple two-axis map plus a feature row that shows exactly where you win on session length, squad chaos, and long-term meta progression.

Section

Art / Visuals

8
score

Verdict

The visual taste is clear enough to carry premium perception.

Even through text extraction, the deck communicates a strong burnt-neon tone and a readable world fantasy. This is one of the few sections that already feels publisher-ready.

Rewrite Fix

Keep the mood references, but pair them with one slide that shows how the art direction supports gameplay readability and streamer-friendly moments.

Section

The Ask

5
score

Verdict

The raise is present, but the confidence math is missing.

You state the round size, runway, and hiring intent, but you do not show the milestones that make the round feel properly scoped. Investors want to know what changes from day one of funding to the next proof point.

Rewrite Fix

Turn the ask into a milestone ladder covering prototype polish, closed alpha, wishlist target, and publisher conversation triggers, each mapped to budget use.

Ready For The Real Version?

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No consultant calls. No waiting on ghosted intros. Just a scored report with red flags, rewrite fixes, and a cleaner story for publishers and investors.

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